Tier 1: STEAM for all: conduct cross-curricular projects, integrate STEM into the subject curriculum, and plan whole-form activities to reach all students.Â
Tier 2: STEAMÂ for interest: Organize extracurricular STEM activities/trips to stimulate interest and enhance the abilities of students who are inclined towards STEM.Â
Tier 3: STEAM for elite: Identify and coach students who are gifted in STEM for participation in external competitions.Â

F.1 Project

F.1 Project

F.2 Project

F.2 Project
In F.2 activity, students will design and program a fully functional hovercraft to test its speed, control, and load capacity. This challenge focuses on programming and engineering design, requiring students to solve multiple competitive scenarios. By integrating STEAM elements, they will use interdisciplinary knowledge to create propulsion, directional control, and lift systems for the hovercraft. Students will experience a complete engineering design cycle, testing and improving their designs to meet competition goals.
F.3Â activity focuses on sports science and heart rate monitoring, beginning with an introduction to sports science and the health implications of heart rate. Participants will assemble heart rate monitors and program them to measure blood flow and calculate heart rates. Following a break, the session covers heart rate training, its physiological benefits, and involves training in four heart rate zones. An AI activity experience will allow participants to use camera technology to detect posture changes, concluding with a brief summary of the day's activities.




The curriculum features a broad range of topics such as AR, VR, Coding & Robotics, 3D printing, Digital Drawing and 3D Modelling. Specific examples in the Robotics curriculum include "Coding and A.I. on Drone Flying" and "Robomaster," providing students with hands-on, practical experiences in cutting-edge technology.Â
Topics include Coding on MicroBit, App Inventor, and Python Coding, equipping students with essential computational thinking and programming skills.Â
The Maths curriculum uses Geometry for 3D Modelling and Rate and Ratio for Scientific Investigation and Robotics, demonstrating the real-world applications of mathematical principles.Â
The Science curriculum employs Problem-Based Learning strategies to nurture Design Thinking, encouraging students to approach scientific problems creatively and critically.Â





